Nba Live 07 Download
2021年2月7日Download here: http://gg.gg/o80aw
As NBA Live moves into its ’2005’ season, the gameplay above the rim takes center stage. The game’s new ’Freestyle Air’ features allow gamers to take control of their NBA players in mid-flight, to block shots, score tip-in rebounds, and perform stylish dunks. The last ability helps support the game’s new ’All-Star Weekend’ mode, which allows players to take part in a virtual re-creation of the league’s annual, mid-season celebration, which is highlighted by the slam-dunk contest and three-point shot competition. Offering far more than a weekend of stunts and tricks, however, NBA Live still presents a full-featured simulation of the entire NBA season, or even as many as 25 seasons, in the returning Dynasty Mode. Gamers who decide to take complete control of their teams in this mode will manage a great variety of franchise functions, from game plans and scheduling to salary requirements and trades. One of the sport’s most famous announcers, Marv Albert, resumes his place behind the NBA Live mic, joined by his regular play-calling partner, Mike Fratello. All-Star Weekend events are called by TNT’s Ernie Johnson and Kenny Smith.
It’s easy to declare EA the undisputed king of basketball simulations on the PC. Unfortunately, that’s because NBA Live’s main competitor, ESPN NBA 2K5, doesn’t exist for the PC. It’s a PS2/Xbox-only title. So that leaves the few remaining PC enthusiasts who also happen to be basketball fans with pretty much one option. Fortunately, that option turns out to be pretty good.
Each delivery returns us to the current NBA season, updating players, incorporating data, and so on. That’s why we have NBA Live 07, to forget about injuries, travel, annotations and bouts of bad games and playing games one after another, ad nauseam. That’s, of course, provided you’re one of those people who enjoy poking balls in baskets. Click the ’Install Game’ button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. Download NBA Live 07. Windows XP/Vista/7/8/10. System requirements: PC compatible; Operating.
*Click the ’Install Game’ button to initiate the file download and get compact download launcher. Locate the executable file in your local.
*Download NBA Live 07 ISO ROM for PSP to play on your pc, mac, android or iOS mobile device. The NBA Finals often brings us our first glimpse of the upcoming sim titles, though for the moment, both EA Sports and Visual Concepts are remaining tight-lipped.
NBA Live 2005 picks right up where 2004 left off. The graphics are moderately improved but still somewhat lacking, the multiplayer is still quite functional (although there are surprisingly few people online to play it with), and the basic mechanics of the basketball simulation itself are largely unchanged. Players have the option to choose from several offensive patterns, including pick-and-rolls, isolation setups, post-ups, and more. (There’s full keyboard support, but as with most PC sports titles, we definitely recommend a dual analog gamepad.) You’re also free to choose between various full-court, half-court, and zone defenses. Players will fight for position down low, jump into the lane to take charges, feint to throw their man off balance, and in general perform very well. This is all stuff that appeared in 2004’s entry and has been left untouched or only slightly refined (for example, collision detection is somewhat improved). There are only a few real differences.
First: Stealing is much more realistic. In 2004, it was possible to rack up a ridiculous number of steals per game simply by double-teaming whoever had the ball at any given time. In 2005, a player is required to really keep an eye on the passing lanes and move to intercept. Tying players up in a double almost always results in a quick outlet pass to the open man.
Second: The power-hop is no longer the most devastating move in the history of video sports (right up there with the post-combo uppercut from Mike Tyson’s Punch-Out!! and any pass play to Bo Jackson in Tecmo Bowl). Opponents now have a much higher success rate of tying a player up during the hop. This is a good thing, as it means you can only use the hop in situations where real players would employ it: an open or only partially clogged lane.
Unfortunately, because the actual simulation engine remains largely the same, it also features a couple of the same frustrating issues that last year’s title did. For one thing, your computer-controlled teammates still play some of the worst defense around. Players leap to take charges when there’s no point, and then step out of the way when a charge would be handy. It’s also rare to see any sort of weak-side help should a man get beaten off the dribble (on the plus side, attacking a defense’s strong side results in blocks and misses, as it should). Additionally, it’s still altogether way too easy to make long-distance passes, particularly on the break. Most of these issues are minor annoyances though, and won’t detract from your enjoyment too much. The real improvements in NBA Live 2005 come in two main areas: dynasty mode, and the NBA All-Star Weekend, and it’s on these two subjects that we’re going to focus, because they effectively make or break the game.
It’s hard to understand how one EA Sports title (Madden) can be so far ahead of the others. NBA Live 2005 begins to close the gap, but it’s still not really even close. That said, it’s a massive leap over 2004’s mode, which didn’t even feature real dollars for salaries (using a confusing point system instead). 2005’s dynasty mode adds a lot of great features, but also introduces a couple of new issues that I hope will be resolved next year.
The Good: Instant feedback has largely been removed. No longer can you make an offer to a free agent or a player in the last year of their contract and find out instantly if it was approved or not. The entire NBA off-season is simulated in a vastly superior manner to 2004, with specific days laid out for events like the draft lottery, rookie workouts, the NBA draft, and more. Player agents are willing to negotiate, and you can sometimes nab a player with a ’the ring’s the thing’ mentality for a bit below market value simply if your team has a history of being well-managed. Awesome.
Dynasty points are harder to acquire, which is also a plus, since in 2004 you could nearly guarantee a first-place finish once every three years simply by storing up points and then going berserk with them. Training means something, and player ratings -- even for your starters -- will degrade if you don’t employ it. They also removed the obnoxious feature where training on offense had the chance of removing defensive points, and vice versa. The depth and ability of your bench also seems to factor more heavily into winning this year.
The Bad: While the overall interface changes are drastically superior to 2004, there are some issues. The PDA concept is both a blessing and a curse. Whereas in 2004, things like injury reports were delivered with a little pop-up notice WHILE simulating, they now appear as e-mail on your PDA and require a minimum of seven clicks. You’re telling me that Larry Bird needs to wait for an e-mail to know that Jermaine O’Neal got hurt? I somehow doubt it.
Additionally, perhaps the most obnoxious feature in the game is the inclusion of e-mails from the team’s owner -- a Mark Cuban-esque figure that seems to really want to do your job for you. He will pester you all season with reminders about scouting, use of dynasty extras, and training. He’ll do this even if your team is in first place by 10 games, dominating opponents, and has three players on the All-Star team. Even worse, if you ignore these letters or delete them without reading, he’ll send you more e-mails asking why you’re not reading what he’s sending you. This is one part of the realities of basketball that I could’ve done without.
Eventually, as you simulate your way through several years of play, you become adjusted to mindlessly clicking through the PDA system, and it doesn’t eat LARGE amounts of time, but several aspects of it would’ve been better handled through pop-ups. The PDA is fantastic and realistic for things like negotiating with player agents. On the other hand, do I really need a screeching alert noise every time the NBA decides to let me know that a player on some other team hurt his ankle?
There are four events in NBA Live 2005’s All-Star simulation. Sadly, these don’t include the ridiculous ’Point Guard Challenge’ or the annual ’Magic Johnson involved in something that reminds us of the depressing realities of aging’ event. However, they do include arguably the four most important events: the rookie/sophomore game, the All-Star game itself, and the biggest additions: the three-point shootout and the dunk contest. More importantly, they feature the voice talents of TNT’s Ernie Johnson and Kenny Smith -- two thirds of the best sports-broadcasting group in the history of television (if they’d managed to get Charles Barkley too, that alone might have added another half-star to this review).
The three-point shootout is pretty simple. Basically, your player moves automatically from rack to rack. All you’re required to do is press the button to grab the ball, and press the button to shoot it. The skill aspect is in figuring out the timing for your particular player. Each has a different release point, and using the same rhythm for, say, Peja Stojakovic and Brent Barry isn’t going to work for you. On the rookie skill mode, you’ll be scoring 25+ points per round within a few minutes. On veteran or all-star, it’s tougher to advance.
The Slam Dunk contest represents, after dynasty mode, arguably the most work that has been put into the game. Players are given control over an astounding amount of nuances, and the combination of dunks available numbers -- according to EA -- somewhere over 20,000. There are several tosses, from a straight ’off the backboard’ toss to an insane ’behind the back, kick the ball, hit the scoreboard, then catch’ option. Additionally, players are allowed four ’gather’ moves with which to begin their dunk. These will start a player on one foot or two, facing toward or away from the basket.
Pressing another button will launch the player into the air and begin a dunk, the type of which is determined by which button has been pressed in combination with which gathering move. The game goes into slow motion, and the player must time the dunk. Too fast and you’ll hit the front of the rim. Too long and you’ll miss the dunk or give up entirely. During this slow-motion time, the player also has access to dunk modifier buttons which can be used to create 360-degree spins and other such displays.
In all, it’s an impressive feature, and one that players will be far from mastering even after dunking until their thumbs hurt.
Wrapping It Up
Improved graphics, a deeper dynasty mode, and an All-Star weekend simulator that’s genuinely fun to play. Sounds like a slam-dunk, right? Well, yes and no. For hardcore basketball enthusiasts, there is no question whatsoever that NBA Live 2005 is worth the upgrade over last year’s entry. That statement also applies if you’re enough of a dunk fan that the dunk contest is a must-have feature for you.
If, however, you’re a casual fan who just wants to play an occasional game of video basketball and doesn’t really care about getting immersed in the nuances of the sport, you might be better off picking up a copy of NBA Live 2004 in the bargain bin.
But let’s be honest: if you’re playing video basketball on a system that’s not hooked up to your TV, you’re probably pretty hardcore. And if that’s the case, then you should pick up NBA Live 2005. It’s not without its flaws, but it’s well worth the investment.
People who downloaded NBA Live 2005 have also downloaded:NBA Live 06, NBA Live 2004, NBA Live 07, NBA Live 2003, NBA Live 2000, NBA Live 2001, Madden NFL 2005, NBA Live 99
In NBA Live 07, players can try their luck at every aspect of professional basketball. ’Dynasty’ mode promotes players to GM status, and they must manage their team from the first game of the season to the finals. Gamers will scout promising players, initiate trades, and investigate rumors to keep their team running smoothly. Players can emulate basketball legends by re-creating their moves in the ’Superstar Challenge,’ and with total freestyle control, players may change skill attributes on the fly by switching through a variety of moves. Gamers have a total of 24 performances to mimic successfully, and over 100 moves to experiment with. Accessing the Media Center through the Internet earns a player updates every 20 minutes for scores, breaking news, video footage, and even radio content like The Dan Patrick Show and Mike and Mike in the Morning. Also accessible through the Internet is the ’All Star Weekend’ that includes such games as a slam-dunk contest, a rookie challenge, and a three-point shootout. Calling the action throughout the game is legendary announcer Marv Albert and former player for the Chicago Bulls, Steve Karr.
NBA Live 07 tried to restore the creativity and the spontaneity to the basketball court by introducing Freestyle Superstar Controls to the game. While the flashy moves did separate the stars from the generic athletes, it also made them extremely dominant during the games. So it was pretty obvious that EA Sports would refine the system to hopefully make it more balanced for this year. Unfortunately, in their quest to make the control system better, they neglected both gameplay and the basic mechanics of the sport itself. As a result, Live 07 is a game that really should be riding the bench instead of starting this year.
The Dynasty mode has made a return this year with some new enhancements, such as a larger focus on the draft, team dynamics and scheduling. Players can now choose to relive the 2006 NBA draft and pick their favorite rookies to help build the future of their team. Along with the standard assistants, scouts and trainers, you’ll also need to hire a new assistant head coach to schedule team events such as practices or press days as well as check up on potential rumors that may be used to your advantage. These can range from players potentially being traded to highly skilled coaches and staff members looking for new organizations to become part of. As you progress through the season, you’ll need to continually check in with these guys to see how well your squad is progressing, as well as what the team’s particular chemistry is. Team Chemistry is important because the play of your team is affected by how high or low your rating is. The lower the rating, the harder it is for a team to mount a comeback during a big game.
Dynasty mode also tracks the fatigue factor on your players in two ways. The first is based off the amount of game time your players log by starting or coming off the bench. The other is based on the amount of time that your team spends on the road, playing against opposing teams in their home arenas. It might not seem like a major part, but going on a long stretch around the country will negatively affect the strength of your players, making them much more susceptible to injury and long stints out of the lineup. There’s something that’s particularly unbalanced about this new system though, because some three or four game stretches away from home will sometimes knock out two or three of your starting five without fail.
Basketball may be a team sport, but it’s always been extremely easy to spot the stars from the generic faces on the court and the elite athletes that rose above them all in the NBA. Live 07 tries to highlight this with a new focus on Freestyle Superstar Controls. This year, players are aligned along three separate levels: Regular, Star and Superstar. Regular players are the guys that are good enough to play in the league, but aren’t particularly significant enough to stand out. Star players are guys that stand out above the crowd with some specific facets to their game that make them strong members of a squad, such as their shooting, defense or passing skills. Superstars, on the other hand, are the players that are household names - players that continually elevate their game to a heightened level. As a result, they typically have many more abilities than the other players on the floor. To demonstrate their extraordinary talents, Live 07 gives you the ability to switch skills on the fly, so a player that might be an inside scorer can quickly change to a playmaker or a shooter if the team needs those particular abilities.
Speaking of abilities, Live 07 features 8 skills that you potentially rotate between. Now, these are technically the same six skills as last year (High Flyer, Scorer, Shooter, Playmaker, Power Player and Stopper), but the main difference is that now Scorers can be designated as Inside or Outside Scorers and Stoppers can be Inside or Outside Stoppers. It’s not a major change, and in some ways it even feels a little like a cop out, particularly if you played last year’s game, because it’s only a minor adjustment of pre-existing traits. While the variety in skills may not be different, the manner in which these skills are triggered are; by using the right analog stick in combination with the left trigger or L1 button, players can pull off special moves. What’s more, while moving the stick in one of the four cardinal directions will create a basic kind of move, by rotating the right analog stick in a quarter circle players can make more complex and flashier steps.
Finally, players will notice that Live 07 focused on clutch players that aren’t necessarily superstars, but can get in the zone and dominate a game when their team needs them most. This feature is known as ’The X-Factor,’ and at the start of every game, one man on each team is designated as the potential game changing player. However, you can’t just have that person on the court to unlock their ability; instead, you have to keep that player involved in the flow of the game by getting them the ball, making shots and causing turnovers. As soon as these players start to get amped up, you have a choice to make: you can trigger the X-Factor which will turn that athlete into a Freestyle Superstar for at least 5 minutes or you can save it until you need to use the ability. There is a trick to the latter option though - that X-Factor player has to remain actively involved in the offense and defense to remain in the zone. While it’s nice to see that Live 07 is giving these secondary players their due, you aren’t going to go out of your way to adjust your playing style just so these guys can get in the zone, particularly if they’re the sixth or seventh man on the bench. It would’ve been better if it had been tied into the game intensity system, which is supposed to ratchet up the aggressive play on the court when
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As NBA Live moves into its ’2005’ season, the gameplay above the rim takes center stage. The game’s new ’Freestyle Air’ features allow gamers to take control of their NBA players in mid-flight, to block shots, score tip-in rebounds, and perform stylish dunks. The last ability helps support the game’s new ’All-Star Weekend’ mode, which allows players to take part in a virtual re-creation of the league’s annual, mid-season celebration, which is highlighted by the slam-dunk contest and three-point shot competition. Offering far more than a weekend of stunts and tricks, however, NBA Live still presents a full-featured simulation of the entire NBA season, or even as many as 25 seasons, in the returning Dynasty Mode. Gamers who decide to take complete control of their teams in this mode will manage a great variety of franchise functions, from game plans and scheduling to salary requirements and trades. One of the sport’s most famous announcers, Marv Albert, resumes his place behind the NBA Live mic, joined by his regular play-calling partner, Mike Fratello. All-Star Weekend events are called by TNT’s Ernie Johnson and Kenny Smith.
It’s easy to declare EA the undisputed king of basketball simulations on the PC. Unfortunately, that’s because NBA Live’s main competitor, ESPN NBA 2K5, doesn’t exist for the PC. It’s a PS2/Xbox-only title. So that leaves the few remaining PC enthusiasts who also happen to be basketball fans with pretty much one option. Fortunately, that option turns out to be pretty good.
Each delivery returns us to the current NBA season, updating players, incorporating data, and so on. That’s why we have NBA Live 07, to forget about injuries, travel, annotations and bouts of bad games and playing games one after another, ad nauseam. That’s, of course, provided you’re one of those people who enjoy poking balls in baskets. Click the ’Install Game’ button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. Download NBA Live 07. Windows XP/Vista/7/8/10. System requirements: PC compatible; Operating.
*Click the ’Install Game’ button to initiate the file download and get compact download launcher. Locate the executable file in your local.
*Download NBA Live 07 ISO ROM for PSP to play on your pc, mac, android or iOS mobile device. The NBA Finals often brings us our first glimpse of the upcoming sim titles, though for the moment, both EA Sports and Visual Concepts are remaining tight-lipped.
NBA Live 2005 picks right up where 2004 left off. The graphics are moderately improved but still somewhat lacking, the multiplayer is still quite functional (although there are surprisingly few people online to play it with), and the basic mechanics of the basketball simulation itself are largely unchanged. Players have the option to choose from several offensive patterns, including pick-and-rolls, isolation setups, post-ups, and more. (There’s full keyboard support, but as with most PC sports titles, we definitely recommend a dual analog gamepad.) You’re also free to choose between various full-court, half-court, and zone defenses. Players will fight for position down low, jump into the lane to take charges, feint to throw their man off balance, and in general perform very well. This is all stuff that appeared in 2004’s entry and has been left untouched or only slightly refined (for example, collision detection is somewhat improved). There are only a few real differences.
First: Stealing is much more realistic. In 2004, it was possible to rack up a ridiculous number of steals per game simply by double-teaming whoever had the ball at any given time. In 2005, a player is required to really keep an eye on the passing lanes and move to intercept. Tying players up in a double almost always results in a quick outlet pass to the open man.
Second: The power-hop is no longer the most devastating move in the history of video sports (right up there with the post-combo uppercut from Mike Tyson’s Punch-Out!! and any pass play to Bo Jackson in Tecmo Bowl). Opponents now have a much higher success rate of tying a player up during the hop. This is a good thing, as it means you can only use the hop in situations where real players would employ it: an open or only partially clogged lane.
Unfortunately, because the actual simulation engine remains largely the same, it also features a couple of the same frustrating issues that last year’s title did. For one thing, your computer-controlled teammates still play some of the worst defense around. Players leap to take charges when there’s no point, and then step out of the way when a charge would be handy. It’s also rare to see any sort of weak-side help should a man get beaten off the dribble (on the plus side, attacking a defense’s strong side results in blocks and misses, as it should). Additionally, it’s still altogether way too easy to make long-distance passes, particularly on the break. Most of these issues are minor annoyances though, and won’t detract from your enjoyment too much. The real improvements in NBA Live 2005 come in two main areas: dynasty mode, and the NBA All-Star Weekend, and it’s on these two subjects that we’re going to focus, because they effectively make or break the game.
It’s hard to understand how one EA Sports title (Madden) can be so far ahead of the others. NBA Live 2005 begins to close the gap, but it’s still not really even close. That said, it’s a massive leap over 2004’s mode, which didn’t even feature real dollars for salaries (using a confusing point system instead). 2005’s dynasty mode adds a lot of great features, but also introduces a couple of new issues that I hope will be resolved next year.
The Good: Instant feedback has largely been removed. No longer can you make an offer to a free agent or a player in the last year of their contract and find out instantly if it was approved or not. The entire NBA off-season is simulated in a vastly superior manner to 2004, with specific days laid out for events like the draft lottery, rookie workouts, the NBA draft, and more. Player agents are willing to negotiate, and you can sometimes nab a player with a ’the ring’s the thing’ mentality for a bit below market value simply if your team has a history of being well-managed. Awesome.
Dynasty points are harder to acquire, which is also a plus, since in 2004 you could nearly guarantee a first-place finish once every three years simply by storing up points and then going berserk with them. Training means something, and player ratings -- even for your starters -- will degrade if you don’t employ it. They also removed the obnoxious feature where training on offense had the chance of removing defensive points, and vice versa. The depth and ability of your bench also seems to factor more heavily into winning this year.
The Bad: While the overall interface changes are drastically superior to 2004, there are some issues. The PDA concept is both a blessing and a curse. Whereas in 2004, things like injury reports were delivered with a little pop-up notice WHILE simulating, they now appear as e-mail on your PDA and require a minimum of seven clicks. You’re telling me that Larry Bird needs to wait for an e-mail to know that Jermaine O’Neal got hurt? I somehow doubt it.
Additionally, perhaps the most obnoxious feature in the game is the inclusion of e-mails from the team’s owner -- a Mark Cuban-esque figure that seems to really want to do your job for you. He will pester you all season with reminders about scouting, use of dynasty extras, and training. He’ll do this even if your team is in first place by 10 games, dominating opponents, and has three players on the All-Star team. Even worse, if you ignore these letters or delete them without reading, he’ll send you more e-mails asking why you’re not reading what he’s sending you. This is one part of the realities of basketball that I could’ve done without.
Eventually, as you simulate your way through several years of play, you become adjusted to mindlessly clicking through the PDA system, and it doesn’t eat LARGE amounts of time, but several aspects of it would’ve been better handled through pop-ups. The PDA is fantastic and realistic for things like negotiating with player agents. On the other hand, do I really need a screeching alert noise every time the NBA decides to let me know that a player on some other team hurt his ankle?
There are four events in NBA Live 2005’s All-Star simulation. Sadly, these don’t include the ridiculous ’Point Guard Challenge’ or the annual ’Magic Johnson involved in something that reminds us of the depressing realities of aging’ event. However, they do include arguably the four most important events: the rookie/sophomore game, the All-Star game itself, and the biggest additions: the three-point shootout and the dunk contest. More importantly, they feature the voice talents of TNT’s Ernie Johnson and Kenny Smith -- two thirds of the best sports-broadcasting group in the history of television (if they’d managed to get Charles Barkley too, that alone might have added another half-star to this review).
The three-point shootout is pretty simple. Basically, your player moves automatically from rack to rack. All you’re required to do is press the button to grab the ball, and press the button to shoot it. The skill aspect is in figuring out the timing for your particular player. Each has a different release point, and using the same rhythm for, say, Peja Stojakovic and Brent Barry isn’t going to work for you. On the rookie skill mode, you’ll be scoring 25+ points per round within a few minutes. On veteran or all-star, it’s tougher to advance.
The Slam Dunk contest represents, after dynasty mode, arguably the most work that has been put into the game. Players are given control over an astounding amount of nuances, and the combination of dunks available numbers -- according to EA -- somewhere over 20,000. There are several tosses, from a straight ’off the backboard’ toss to an insane ’behind the back, kick the ball, hit the scoreboard, then catch’ option. Additionally, players are allowed four ’gather’ moves with which to begin their dunk. These will start a player on one foot or two, facing toward or away from the basket.
Pressing another button will launch the player into the air and begin a dunk, the type of which is determined by which button has been pressed in combination with which gathering move. The game goes into slow motion, and the player must time the dunk. Too fast and you’ll hit the front of the rim. Too long and you’ll miss the dunk or give up entirely. During this slow-motion time, the player also has access to dunk modifier buttons which can be used to create 360-degree spins and other such displays.
In all, it’s an impressive feature, and one that players will be far from mastering even after dunking until their thumbs hurt.
Wrapping It Up
Improved graphics, a deeper dynasty mode, and an All-Star weekend simulator that’s genuinely fun to play. Sounds like a slam-dunk, right? Well, yes and no. For hardcore basketball enthusiasts, there is no question whatsoever that NBA Live 2005 is worth the upgrade over last year’s entry. That statement also applies if you’re enough of a dunk fan that the dunk contest is a must-have feature for you.
If, however, you’re a casual fan who just wants to play an occasional game of video basketball and doesn’t really care about getting immersed in the nuances of the sport, you might be better off picking up a copy of NBA Live 2004 in the bargain bin.
But let’s be honest: if you’re playing video basketball on a system that’s not hooked up to your TV, you’re probably pretty hardcore. And if that’s the case, then you should pick up NBA Live 2005. It’s not without its flaws, but it’s well worth the investment.
People who downloaded NBA Live 2005 have also downloaded:NBA Live 06, NBA Live 2004, NBA Live 07, NBA Live 2003, NBA Live 2000, NBA Live 2001, Madden NFL 2005, NBA Live 99
In NBA Live 07, players can try their luck at every aspect of professional basketball. ’Dynasty’ mode promotes players to GM status, and they must manage their team from the first game of the season to the finals. Gamers will scout promising players, initiate trades, and investigate rumors to keep their team running smoothly. Players can emulate basketball legends by re-creating their moves in the ’Superstar Challenge,’ and with total freestyle control, players may change skill attributes on the fly by switching through a variety of moves. Gamers have a total of 24 performances to mimic successfully, and over 100 moves to experiment with. Accessing the Media Center through the Internet earns a player updates every 20 minutes for scores, breaking news, video footage, and even radio content like The Dan Patrick Show and Mike and Mike in the Morning. Also accessible through the Internet is the ’All Star Weekend’ that includes such games as a slam-dunk contest, a rookie challenge, and a three-point shootout. Calling the action throughout the game is legendary announcer Marv Albert and former player for the Chicago Bulls, Steve Karr.
NBA Live 07 tried to restore the creativity and the spontaneity to the basketball court by introducing Freestyle Superstar Controls to the game. While the flashy moves did separate the stars from the generic athletes, it also made them extremely dominant during the games. So it was pretty obvious that EA Sports would refine the system to hopefully make it more balanced for this year. Unfortunately, in their quest to make the control system better, they neglected both gameplay and the basic mechanics of the sport itself. As a result, Live 07 is a game that really should be riding the bench instead of starting this year.
The Dynasty mode has made a return this year with some new enhancements, such as a larger focus on the draft, team dynamics and scheduling. Players can now choose to relive the 2006 NBA draft and pick their favorite rookies to help build the future of their team. Along with the standard assistants, scouts and trainers, you’ll also need to hire a new assistant head coach to schedule team events such as practices or press days as well as check up on potential rumors that may be used to your advantage. These can range from players potentially being traded to highly skilled coaches and staff members looking for new organizations to become part of. As you progress through the season, you’ll need to continually check in with these guys to see how well your squad is progressing, as well as what the team’s particular chemistry is. Team Chemistry is important because the play of your team is affected by how high or low your rating is. The lower the rating, the harder it is for a team to mount a comeback during a big game.
Dynasty mode also tracks the fatigue factor on your players in two ways. The first is based off the amount of game time your players log by starting or coming off the bench. The other is based on the amount of time that your team spends on the road, playing against opposing teams in their home arenas. It might not seem like a major part, but going on a long stretch around the country will negatively affect the strength of your players, making them much more susceptible to injury and long stints out of the lineup. There’s something that’s particularly unbalanced about this new system though, because some three or four game stretches away from home will sometimes knock out two or three of your starting five without fail.
Basketball may be a team sport, but it’s always been extremely easy to spot the stars from the generic faces on the court and the elite athletes that rose above them all in the NBA. Live 07 tries to highlight this with a new focus on Freestyle Superstar Controls. This year, players are aligned along three separate levels: Regular, Star and Superstar. Regular players are the guys that are good enough to play in the league, but aren’t particularly significant enough to stand out. Star players are guys that stand out above the crowd with some specific facets to their game that make them strong members of a squad, such as their shooting, defense or passing skills. Superstars, on the other hand, are the players that are household names - players that continually elevate their game to a heightened level. As a result, they typically have many more abilities than the other players on the floor. To demonstrate their extraordinary talents, Live 07 gives you the ability to switch skills on the fly, so a player that might be an inside scorer can quickly change to a playmaker or a shooter if the team needs those particular abilities.
Speaking of abilities, Live 07 features 8 skills that you potentially rotate between. Now, these are technically the same six skills as last year (High Flyer, Scorer, Shooter, Playmaker, Power Player and Stopper), but the main difference is that now Scorers can be designated as Inside or Outside Scorers and Stoppers can be Inside or Outside Stoppers. It’s not a major change, and in some ways it even feels a little like a cop out, particularly if you played last year’s game, because it’s only a minor adjustment of pre-existing traits. While the variety in skills may not be different, the manner in which these skills are triggered are; by using the right analog stick in combination with the left trigger or L1 button, players can pull off special moves. What’s more, while moving the stick in one of the four cardinal directions will create a basic kind of move, by rotating the right analog stick in a quarter circle players can make more complex and flashier steps.
Finally, players will notice that Live 07 focused on clutch players that aren’t necessarily superstars, but can get in the zone and dominate a game when their team needs them most. This feature is known as ’The X-Factor,’ and at the start of every game, one man on each team is designated as the potential game changing player. However, you can’t just have that person on the court to unlock their ability; instead, you have to keep that player involved in the flow of the game by getting them the ball, making shots and causing turnovers. As soon as these players start to get amped up, you have a choice to make: you can trigger the X-Factor which will turn that athlete into a Freestyle Superstar for at least 5 minutes or you can save it until you need to use the ability. There is a trick to the latter option though - that X-Factor player has to remain actively involved in the offense and defense to remain in the zone. While it’s nice to see that Live 07 is giving these secondary players their due, you aren’t going to go out of your way to adjust your playing style just so these guys can get in the zone, particularly if they’re the sixth or seventh man on the bench. It would’ve been better if it had been tied into the game intensity system, which is supposed to ratchet up the aggressive play on the court when
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